000 | 00652nam a22002057a 4500 | ||
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005 | 20210424122731.0 | ||
008 | 161020b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780122290633 | ||
020 | _a0122290631 | ||
040 |
_aUPES LIBRARY _bEnglish |
||
082 |
_a741.6 _bEBE |
||
100 | 1 |
_aEberly, David H. _932497 |
|
245 | 1 | 0 |
_a3D game engine design _b: a practical approach to real-time computer graphics |
250 | _a2nd ed. | ||
260 |
_aAmsterdam ; _aBoston : _bMorgan Kaufmann, _c2007. |
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300 |
_axxii, 1018 p. : _bill. (some col.) ; _c24 cm. +CD |
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440 |
_aInternational 3D technology _932498 |
||
650 | 0 |
_aGame design _918181 |
|
942 | _cSODS | ||
999 |
_c28815 _d28815 |