Game audio implementation: a practical guide using the unreal engine (Record no. 34390)

MARC details
000 -LEADER
fixed length control field 00556nam a2200193Ia 4500
005 - DATE & TIME
control field 20180424103506.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180223s9999||||xx |||||||||||||| ||und||
020 ## - ISBN
International Standard Book Number 9781138777248
040 ## - CATALOGING SOURCE
Original cataloging agency UPES LIBRARY
Language of cataloging English
082 ## - DDC NUMBER
Classification number 005.276
Book Number STE
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Stevens, Richard
245 #0 - TITLE STATEMENT
Title Game audio implementation: a practical guide using the unreal engine
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc CRC,
Place of publication, distribution, etc Boca Raton:
Date of publication, distribution, etc 2016
300 ## - PHYSICAL DESCRIPTION
Pages xxi, 463p.
500 ## - GENERAL NOTE
General note Includes index
650 ## - SUBJECT
Subject Computer Science
700 ## - ADDED ENTRY PERSONAL NAME
Added Entry Personal Name Raybould, Dave
942 ## - Item Type
Koha item type Reference Books
100 ## - MAIN ENTRY--PERSONAL NAME
-- 64983
650 ## - SUBJECT
-- 64989
700 ## - ADDED ENTRY PERSONAL NAME
-- 64990
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Koha collection Location (home branch) Sublocation or collection (holding branch) Shelving location Date acquired Source of acquisition Cost, normal purchase price Koha issues (times borrowed) Koha full call number Barcode (Accession No.) Koha date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification   Reference Books (Not For Loan) Computer Science Central LIBRARY Central LIBRARY R2-1F REFERENCE SECTION 04/20/2018 Atlantic 3885.85   005.276 STE DD50812 04/20/2018 7771.70 04/20/2018 Reference Books